62 lines
2.3 KiB
Markdown
62 lines
2.3 KiB
Markdown
# oktolang - A silly little programming language
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## What is Okto?
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Okto is an interpreted programming language written in C++. It's a strongly typed language which tells you exactly where you messed up if there's an error. Both a REPL and file input are supported.
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## Why is Okto?
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No reason.
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Maybe one day the NodeJS community will find it and obsess over it in it's unoptimisedness. But that remains to be seen.
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## How do I Okto?
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First, download the source code and your favourite C++ compiler. Next, clone the repo (`git clone https://git.maxwellj.xyz/max/okto`) and CD into it. Compile the code (if the GCC is your poison, `g++ src/okto -o okto`) and run the binary.
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Now we can start writing our code!
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### The Basics of Okto
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#### Syntax
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Okto's syntax is still developing, and may change at any time. So if you update and your code breaks, check back here.
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Functions usually work like this:
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`functionName arg1 arg2 arg3`
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A bit like Python 2 or shell.
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Some built in functions include:
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`log`: Log something to the console. Usage: `log (variable, string, decimal, integer)` Example: `log "Hello, World!"`
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`type`: Check the type of something. If it doesn't have a type, it's unknown. Usage: `type (function, variable, string, decimal, integer, incrementor, modifier, operator, comparitor, equals)` Example: `type 432`
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Okto is strongly typed, which means we need to learn about all the different types in the language! At present there are three types in Okto: strings, integers and decimals. Defining variables uses a C/C++ like syntax.
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#### Strings
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Strings are a bunch of letters enclosed in double quotes, like `"this"`.
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Define a string in Okto with `str myString = "Hello World!"`
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#### Integers
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Integers are whole numbers, like `7`.
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Define an integer in Okto with `int myInteger = 7`
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#### Decimals
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Decimals are non-whole numbers, like `3.14159`.
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Define a decimal in Okto with `dec myDecimal = 3.14159`
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#### Updating Variables
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Right now only integers and decimals can be changed. I'll refer to these as numbers.
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Increment numbers with `myVariable ++` and decrement with `myVariable --`.
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Add stuff together in number variables with `myVariable = myOtherVariable + 7`. You can also subtract, multiply and divide with -, * and / respectively. For now you can't math outside of variables as it's still a prototype feature. |